3W6 Podcast

Ein Podcast übers Geschichtenerzählen und Rollenspielen.
Mit Markus & Harald aus dem wunderschönen Wien.

Filtering by Tag: English

Kathryn Hymes Interview about Sign

Kathryn Hymes Interview about Sign
Harald Eckmüller & Markus Widmer

Kathryn Hymes and Thorny Games are known for language-focused story-games, and in this episode she joins us to talk about Sign—the “almost” LARP they wrote for the Golden Cobra, and give us a sneak peek at what she’ll do and bring to the 3W6 Con in August.

Shownotes
Thorny Games

Interview: Chris Sellers

Interview: Chris Sellers
Markus Widmer und Harald Eckmüller

Raccoon Sky Pirates is a madcap story game about raccoons flying to suburbia and raiding a house to steal trash. We talk to its designer Chris Sellers about player agency, facilitation and Kickstarter frenzy.

Unfortunately, Harald was still ill at the time of this recording. This is also the reason why episode nine is live before episode 8, our review of Raccoon Sky Pirates. Bear with us.

Shownotes
Hectic Electron Website
Itch.io
Chris on Twitter
Discord

Brindlewood Bay: Setting

Brindlewood Bay: Setting
Harald Eckmüller & Markus Widmer

Wir sprechen zum Abschluss der Brindlewood Bay Mini-Serie mit Alicia Furness (der Autorin von Bed, Breakfast & Beyond, Paranormal Inc. und Unquiet Dark) darüber was das Setting von Brindlewood Bay ist, ob es überhaupt eines gibt, wie es im Spiel entsteht und wie man Material dafür schreibt.

Alicia Furness

Brindlewood Bay: Jason Cordova

Brindlewood Bay: Jason Cordova
Harald Eckmüller & Markus Widmer

Jason Cordova, designer of Brindlewood Bay, joins us to discuss the origin story behind his game of murder mavens, and how game design sometimes happens after the fact and what play testing with a large community for two years can teach you about your own game.

Shownotes
Brindlewood Bay Kickstarter
Gauntlet Publishing Discord

Interview: John Harper and Sean Nittner (English)

John Harper and Sean Nittner
Markus Widmer und Harald Eckmüller

Finally, we welcome two designers whose games we talked about many times: John Harper and Sean Nittner join us to discuss their game of epic storytelling in ancient Greece, Agon. They discuss their design approach for this game, how it was influenced by Blades in the Dark, and what’s next for them.

Shownotes
Agon & Paragon games
Evil Hat Productions